Turning MSAA on Low and enabling MFAA in NVIDIA Control Panel as well as running SS at 1.0 solved the blurry issue for my Oculus Rift. I can see objects a lot cleaner and can read all signs perfectly crisp clear.
The Quest 2 replaces the original Quest. But it will also, eventually, replace Facebook's PC headset, too: The Oculus Rift S will no longer be sold as of next spring, so the compact Quest 2 ...
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Headsets like the Oculus Rift S, Oculus Quest, and HTC Vive Cosmos all come with two controllers, one for each hand which are also tracked in 6DoF with the inside out tracking system. PlayStation VR features multiple input systems. In most cases, the best option is using a pair of PlayStation Move controllers.
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The Oculus Rift-S clarity can be improved dramatically by enabling super sampling. Using the Oculus Tray tool (link below) I use a super sampling setting of 1.3 or 1.4 in low population areas. Also tip of the day...lock the default ASW mode to 30 for ultra-smooth frame rate in VR on Rift-S.
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Regardless of the reasoning, as it currently stands I see no way of utilizing the full field of view of the Rift while working with the Steam VR API, because it's in charge of all the communication with the Oculus SDK, and doesn't expose the items that you'd need to change in order to correct it.
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Oct 07, 2018 · That’s not something we’ve heard much about, with Oculus instead focusing on more accessible VR headsets and most recently, the Oculus Quest. Unlike the original Rift , Oculus’ new VR headset is both cordless and stand-alone — making it feel like an altogether different type of headset.
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Passed up the Muppets to try out the Oculus Rift and take a trip through an Iowa farm. Now nauseous, but impressed. #ONA14 — Nancy Hanus (@nhanus) September 27, 2014